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The FTE team proudly presents... FTE 3343! |
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Written by Molgrum
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Friday, 15 February 2008 15:47 |
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It was a long time ago since the last update on FTE, many may have wondered what has been going on in that time and I can only say that much work has been done for making the FTE-client a choice in competitive gaming: A ruleset has been introduced which will grant you to play with FTE in NQR! Also, this build will feature the ability to watch games via QTV (supports both FTEQTV and EZTV)! QTV is without a doubt the future of spectating so supporting it is a natural step forward for any client nowadays. All the older features which might have gotten unnoticed are of course still in: Minimized builds for fast FPS, mouse-driven menus/serverbrowser, customizable HUD, various eyecandy settings, NQ support, etc.
  
Noticable features in the new release:
Client: * NQR ruleset allowing custom models/sounds, use any models/sounds you want with this ruleset, really! * Customizable particles, you can for example create your own rocket trails, blood and/or explosions! * Loads custom .pcx textures in non-24bit mode, colorize the shaft beam and armors without 24-bit enabled! * QTV streaming, watch QTV games with FTE! * Aims for standardization rather than being biased towards specific servers/mods, you can even play NQ mods! * Comes in a minimized flavor for those who want faster FPS! * Teamoverlay support for the rookies! * Huge amount of possibilities to customize and tweak the eyecandy, click here for a good example! * Supports multiple platforms: Windows, Linux, Linux-64 and MorphOS! * Heaps of bugfixes!
Server: * Anti-wallhack, destroys the benefits of wallhack, while saving bandwidth at the same time! * QVM support, can play .qvm mods such as KTX! Also supports 64-bit systems! * Player logging, keep track of cheaters/hackers/pestilences and ban them!
QTV Proxy: * Qizmostyle re-routing, you can use it to gain lower pings when playing games! * Supports Fuhquake and mqwcl, watch QTV games with any client you want * Servers no longer need spectator slots. QTV is smoother, takes less bandwidth and offers more potential!
The usual QCC compiler is also updated and you can read the changelog here to see what's new!
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Last Updated on Monday, 21 December 2009 04:17 |
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New addition of "Developement Binaries" |
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Written by Moodles
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Wednesday, 17 October 2007 19:29 |
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On the left, I have added a new link called "Development Binaries" where the latest FTEQW clients&servers still in development, will be compiled hopefully once a day (with a automated process that runs at 5am on my Linux server) with the most uptodate code from our SVN server. Instead of the Windows binaries being compiled in Windows, we are now compiling development binaries from Linux in what is known as crosscompiling, the downside is the crosscompiled binaries are not as stable as Windows binaries built in Windows with Microsoft Visual C++, the upside is that the crosscompiled binaries get alot more FPS. purplehaze, author of various particle sets for FTE in the past, has released new and updated particle effects, which I recommend you should check out: purplehaze's Quakeworld.nu forum thread, if the link doesn't work, I have also uploaded purplehaze's screenshots to the site's folder, direct link: here. |
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Last Updated on Monday, 21 December 2009 04:18 |
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Written by Moodles
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Tuesday, 18 July 2006 18:54 |
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Today is FTE's 3rd release of it's OpenGL, Direct3D & Software rendered clients, dedicated server, quake tv & quakeC compiling tools. Lots of bug fixes and features added, for the entire list of what has been done since the last release 2 months ago (build 2666): Link to 2666 - 2770 Changelog.
For The Quake/Nexuiz/Hexen Players And Testers
- Full OpenGL Client (Windows & Linux) - Full Merged Client [Software + OpenGL + Direct3D] (Windows & Linux) - Full Software Client (Windows & Linux) - Minimal OpenGL Client (Windows) - Sorry, no Linux client (as usual).
For The Game Server Administrators
- FTE Dedicated Server (Windows & Linux) - FTE QuakeTV (Windows & Linux)
For the Quake Modders
- Commandline FTE QuakeC Compiler (Windows & Linux) - GUI FTE QuakeC Compiler (Windows)
For The Lovers of Sourcecode
- All The FTE Project's Sourcecodes (Windows + Linux) |
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FTEQTV's first official test |
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Written by Moodles
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Tuesday, 06 February 2007 21:42 |
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This was posted on IRC by Up2nOgOoD]ROCK[: FTEQTV is ready enough for it's first official test. BigFoot, a fellow coder for FTE has provided a server on 100mbit connect in Paris. A lot of bugs in FTEQTV has been fixed. As of now we don't know any major bugs, that's why we are coming for a public test. Please help us find any bugs you may find so that we can squash them for our next release. Please note that QTV isn't as user-friendly as it will be in the near future. The menus aren't very useful so you'll have to go buy .commands like qizmo FOR NOW. IP: bigfoot.morphos-team.net:27599 |
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Last Updated on Monday, 21 December 2009 04:18 |
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Written by Moodles
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Thursday, 15 June 2006 15:06 |
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You might notice a new toy on the left, well TimeServ brings word over IRC, the forthcoming news of the new release of your favourite multiplatform, multigame client due July 10th (which means Build 2764 give or take a number). This also ofcourse means the highly anticipated 3rd releases of the new and improved: FTE Dedicated Server, FTE Quake C Compiler & FTE QuakeTV Proxy. In other Quake news, Nexuiz 2.0 has been released: Nexuiz 2.0 has been released! This is another massive update to the game, new features such as a single player campaign with completely new advanced bot AI, five new maps, new particle effect system, weapon changes, and complete precompiled bumpmapping with GLSL shaders. We have also optimized the game heavily, and improved net performance. |
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- FTE is a free set of projects developed under or using the resources of the informal group "ForeThought Entertainment" (FTE) that are available in binary and source code.
- The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III Arena, Hexen 2, Nexuiz and others.
- The FTE QuakeC Compiler does QCC
- The FTE Server supports NetQuake, QuakeWorld, Quake 2 & Quake 3: Arena
- Based apon the Quake & QuakeWorld source code, with source code extracts from other QuakeWorld clients such as ZQuake & FuhQuake. While also containing technology from both Quake II & Quake III Arena.
Copyright© 2002-2009 FTE/FTEQW. All rights reserved.
QUAKE is a registered trademark of id Software, Inc.
All other trademarks and trade names are properties of their respective owners.
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